Multiplier – A general multiplier for the colors before they are corrected when Type is set to Gamma correction, Intensity gamma, or Reinhard.īurn value – Available when Type is set to Reinhard. If this value is 1.0, the result is the same as setting Type to Linear multiply. The default settings for color mapping mean that V-Ray renders out the image in linear space (Reinhard color mapping with Burn value 1.0 produces a linear result). The degree to which one method or the other is applied to the image is specified by the Burn value parameter. Reinhard – A blend between Exponential and Linear multiply. Applies a gamma curve to the intensity of the colors instead of each channel (RGB) independently. Intensity gamma – This option is deprecated. Gamma correction – This option is deprecated. Intensity exponential – Similar to Exponential, but preserves the ratio of the RGB color components and only affects the intensity of the colors. HSV exponential – Similar to Exponential, but preserves the color hue and saturation instead of washing out the color towards white. This mode clamps colors so that no value exceeds 255, or 1 in floating point values. This can be useful in preventing burnouts in very bright areas (for example, around light sources). The default selection.Įxponential – Saturates the colors based on their brightness. Linear multiply – Simply multiplies the final image colors based on their brightness without applying any changes. For more information, please see the Color Mapping Types example below. Type – Sets the type of color transformation. The following parameters are visible from the Color Mapping rollout when set to the Default Render UI Mode.
UI Path: ||Render Setup window|| > V-Ray tab > Color mapping rollout To ensure the most accurate results, it's best to leave the Color Mapping settings at their default values and perform artistic color transformations during post-production. This will also ensure repeatability, consistency, and a very accurate rendered solution. This approach corresponds to Linear Workflow.Ĭhanging the Color Mapping settings might be desirable for artistic purposes, but doing so will deviate from the linear correspondence between user actions and the rendered result, and will also veer away from physical accuracy in the scene.
For example, doubling a light's intensity exactly doubles its contribution to the final pixel, and cutting a shader's light reflectance in half cuts its contribution to the final pixel in half. V-Ray default Color Mapping settings ensure a 1:1 mapping of all the user operations and the final result. The SARA DA Mapping layers are geographic information system (GIS) mapping layers related to matters of interest to the state when assessing SARA development applications. Some SARA layers have been included to assist the user in identifying which assessment and referral triggers under the Planning Regulation 2017 may apply to a particular site.Color mapping (sometimes also called tone mapping) dictates which color operations are performed between the user interface inputs and the values rendered and the way the rendered pixels are displayed through the VFB on the user monitor. Therefore, it represents the best information available at a certain point in time. The DA mapping system is updated regularly and will be refined and expanded over time based on new or additional information. The mapping data comes directly from the relevant state agency for that matter of interest. The DA mapping system is updated regularly and, in some case where mapping is not yet complete or available, it will be added in the future. Some matters of interest have multiple layers. Likewise, some maps may have partial information, which will be added to as additional data becomes available. There are some matters for which there is no corresponding geographical mapping information. Mapping layers only apply to some matters of interest. Why don’t all state interests have mapping layers?